Represents a behavior.
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◆ HandleEvent()
void HandleEvent |
( |
string |
interactorId, |
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|
IBehaviorEvent |
behaviorEvent |
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) |
| |
Handles an event from the EyeX Engine.
- Parameters
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interactorId | The interactor id for the event that will be handled. |
behaviorEvent | The behavior event object containing information of the event. |
◆ BehaviorType
Gets the behavior type for this behavior.
◆ IsEnabled
Disabled behaviors won't get populated to snapshots (and hence no events will be generated for them by the EyeX Engine).
The documentation for this interface was generated from the following file: